Nine standalone Minecraft datapacks I've made, built for 1.21.x (data pack format matching Minecraft 26.2). Each one is self-contained — drop any combination into your world's datapacks folder and run /reload. No dependencies between them except where noted.
TNT / Campfire / Blaze / Concrete Recipe Tweaks
Download .zipBundle of small recipe changes aimed at cutting down on tedious early/mid-game grinding:
- TNT — now a shapeless recipe: 1 sand or red sand + 1 gunpowder (down from the vanilla checkerboard pattern of 4 sand + 5 gunpowder).
- Campfire — 1 log (any type) + 1 stick, instead of 3 sticks + 3 logs + coal/charcoal.
- Blaze rods — now yield 4 blaze powder instead of 2.
- Concrete powder — all 16 colors reduced to 1 sand + 1 gravel + 1 dye, yielding 16 concrete powder per craft (up from 4 sand + 4 gravel → 8).
No new mechanics, just friendlier ratios on things that felt needlessly expensive.
Fishing Treasure Boost
Download .zipReworks the vanilla fishing loot table:
- Treasure catch rate raised to a flat 50% (junk and fish odds adjusted to compensate).
- Luck of the Sea now scales how many items you pull up per reel, similar in spirit to how Fortune/Looting scale drop counts — a level 3 rod nets multiple items most casts, not just better odds on a single item.
Fully vanilla-compatible — overrides the same loot table any other pack touching fishing would use, so it also affects the barrel pack below.
Fishing Barrels
Download .zipPassive fish farming, hands-off. Place a barrel with water on 3 or more of its 6 sides (including above/below) and it will periodically roll the same fishing loot table and deposit the result directly into itself — junk, fish, and treasure included.
- Checks for water every game tick; if the water's ever removed, production just pauses rather than resetting.
- Catch timing is randomized, averaging around 20 seconds per roll — matching the feel of actually fishing.
- New barrels are detected automatically. Barrels already in the world before installing need a one-time
/function fishing_barrels:init.
Campfire Aura
Download .zipTurns lit campfires and soul campfires into small support auras:
- Regeneration to players within 8 blocks.
- 2 damage per second to hostile mobs within 16 blocks (bypasses armor).
- Place the campfire on top of a hay bale (vanilla's "signal fire" setup) and both radii double.
- Extinguishing pauses the effect; breaking it removes it entirely — both detected automatically.
New campfires are picked up the moment they're placed. Ones already in the world need a one-time /function campfire_aura:init.
Flexible Enchants
Download .zipThree changes to the enchanting/anvil system, aimed at "why can't I just have the build I want":
- Removes several vanilla mutual-exclusivity restrictions — all four Protection types can coexist; Infinity + Mending; Depth Strider + Frost Walker; Sharpness/Smite/Bane of Arthropods and friends can combine; Multishot + Piercing. (Fortune/Silk Touch and Loyalty/Riptide/Channeling are left alone on purpose.)
- Drops the anvil cost of ~20 enchantments to the practical minimum — Mending, Infinity, and the Protection line no longer eat disproportionate levels.
- Eliminates the anvil's "prior work penalty" — the cost that doubles every anvil use, eventually hitting "Too Expensive!" — cleared automatically the moment you open an anvil.
Furnace Quarry
Download .zipPassive stone/ore generation using nothing but placement and plumbing — no mining required. Place a blast furnace (or a regular furnace, for a weaker version) between a lava source and a water source — opposite sides along any axis — with a chest, barrel, hopper, trapped chest, or copper chest adjacent to it.
- Loot odds scale with the furnace's Y-level, mimicking real ore distribution: diamond, redstone, and gold get more common the deeper you go, iron peaks around Y16, copper/coal favor the surface.
- Blast furnace: full ore table, produces roughly every 15–30 seconds.
- Regular furnace: stone/coal/copper/iron only, about a 1.5% chance each second — a background trickle.
- Same placement-detection pattern as the other tracked-block packs — needs a one-time
/function furnace_quarry:initfor pre-existing setups.
Mining Speed Boost
Download .zipOne flat, permanent buff: +11 mining speed added to every player's mining_efficiency attribute, applied automatically the first time they're seen in the world.
Calibrated so an Efficiency V diamond pickaxe instantly mines stone (the vanilla threshold is a mining-speed value of 45; a fully-enchanted diamond pickaxe alone caps out at 34 — this closes that exact gap). A flat bonus rather than gear-scaled, so it speeds up mining across the board, not just at max enchant level.
Stonecutter Splitting
Download .zipThree stonecutter recipes for turning "too much of one thing" into "useful amounts of something else":
- 1 Stone → 2 Cobblestone
- 1 Cobblestone → 2 Gravel
- 1 Gravel → 2 Sand
Useful for a sand/gravel-heavy build (concrete, TNT, etc.) without a trip back to a beach or desert.
Craftable Villager Spawn Egg
Download .zipAdds a shaped crafting recipe for a Villager Spawn Egg — normally a creative-only item: 4 Emeralds surrounding any Bed. Thematically it lines up with vanilla villager mechanics (emeralds as currency, a bed as the thing a villager actually needs to move in) rather than being an arbitrary cost.
Since this is a new recipe rather than an override of an existing one, it won't show up highlighted in the in-game recipe book automatically — it crafts correctly regardless, but there's no automatic "unlock" notification.